Publications

2024

  • Thang, T., Mishra, A., Peters, G., Henry, C., Kurniawan, S. VR for the Psychosocial Support of Orofacial Cleft. Proc. of 39th Annual CSUN Assistive Technology Conference. Anaheim, CA, USA, March 18-22, 2024.
  • Thang, T., Peters, G., Henry, C., Kurniawan, S. A Virtual Reality Psychosocial Support Tool for Adolescents with Orofacial Clefts. Proc. of The American Cleft Palate Craniofacial Association (ACPA) 24th Annual Meeting. Denver, CO, USA, April 9-13, 2024.

2023

  • Conde, S., Elor, A., Mateas, M., & Kurniawan, S. Acculturative Game Design with Latine Communities: A Bridging Review on Acculturative Stress, Behavior Change, and Serious Games. In Frontiers in Education (Vol. 8, p. 1231907). Frontiers.
  • Thang, T., Mishra, A., Zhang, S., Peters, G., Henry, C., & Kurniawan, S. (2023, July). Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate. In 2023 IEEE International Conference on Digital Health (ICDH) (pp. 169-176). IEEE.
  • Loh, Z., Crosby, A., Kurniawan, S., & Castro, S. C. Toward Evacuation Training in Virtual Reality: Requirements Gathering for Wildfire Experiences. Proceedings of the 67th Human Factors and Ergonomics Society Annual Meeting (HFES), pp. 1-6
  • Hernandez, C., Aslankoohi, E., Frolikov, P., Li, H., Kurniawan, S., & Rolandi, M. Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. Plos one, 18(4), e0282783.
  • Weekley, J., & Kurniawan, S. Towards a Human-centered Tutorial Design for the Nautilus Cluster. In Practice and Experience in Advanced Research Computing (pp. 386-389).

2022

  • Tien, K., Wu, G., Zhao, W., Elor, A., Jhangiani, R., Parrales, A., & Kurniawan, S. 2022 amblyopia smartphone apps: Do they help our patients?. Investigative Ophthalmology & Visual Science, 63(7), 1238-A0346 (ARVO Annual Meeting Abstract)
  • Elor, A., Kurniawan, S., & Takayama, L. Human experiences in teaching robots: understanding agent expressivity and learning effects through a virtual robot arm. In 2022 IEEE International Conference on Smart Computing (SMARTCOMP) (pp. 133-141). IEEE.
  • Jhangiani, R., Parrales, A., Chien, D., Wu, G., Kurniawan, S., & Elor, A. (2022, August). Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia. In 2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-8). IEEE.
  • Powell, M. O., Elor, A., Robbins, A., Kurniawan, S., & Teodorescu, M. Predictive shoulder kinematics of rehabilitation exercises through immersive virtual reality. IEEE Access, 10, 25621-25632.
  • Elor, A., Conde, S., Powell, M., Robbins, A., Chen, N. N., & Kurniawan, S. Physical therapist impressions of telehealth and virtual reality needs amidst a pandemic. Frontiers in Virtual Reality, 3, 915332.
  • Elor, A., Whittaker, S., Kurniawan, S., & Michael, S. BioLumin: An Immersive Mixed Reality Experience for Interactive Microscopic Visualization and Biomedical Research Annotation. ACM Transactions on Computing for Healthcare, 3(4), 1-28.

2021

  • Aviv Elor, Michael Ora Powell, Evanjelin Mahmoodi, Mircea Teodorescu, and Sri Kurniawan. “Gaming Beyond the Novelty-Effect of Immersive Virtual Reality for Physical Rehabilitation.” IEEE Transactions on Games (TOG, 2021). doi:10.1109/TG.2021.3069445
  • Aviv Elor, Asiiah Song, and Sri Kurniawan. “Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality.”In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2021. doi:10.1109/VRW52623.2021.00041
  • Maxim Kuznetsov, Aviv Elor, Colleen Bosworth, Yohei Rosen, Nicholas Heyer, Sri Kurniawan, Mircea Teodorescu, Benedict Paten, and David Haussler. “The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality.” Proceedings of 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH)
  • Tiffany Thang, Alice Liang, Yechan Choi, Adrian Parrales, Sara H. Kuang, Sri Kurniawan and Heather Perez. 2021. Providing and Accessing Support During the COVID-19 Pandemic: Experiences of Mental Health Professionals, Community and Vocational Support Providers, and Adults with ASD. In Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’21), October 18-22, 2021. https://doi.org/10.1145/3441852.3476470
  • Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, and Katherine Isbister. “Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design.” In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1-15. 2021.
  • Jhangiani, R., Elor, A., Kuznetsov, M., Tummala, S., Ott, L., Teodorescu, M., & Kurniawan, S. Navigating COVID-19 Spread in Immersive Virtual Reality: A Pilot Study on 3D Geospatial Interaction. In Proc. IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH)
  • Sun, A., Conde, S., & Elor, A. (2021, August). Increasing sociability in a virtual world: A serious game for social anxiety disorder. In 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-5). IEEE.

2020

  • Conde, S. (2020, October). Establishing a serious game on relationship boundaries for people with developmental disabilities. In Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-3).
  • Samantha Conde, Aviv Elor, and Sri Kurniawan. “Boundaries: A Serious Game on Relationships for Individuals with Disabilities.” In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-7. IEEE, 2020. doi: 10.1109/SeGAH49190.2020.9201810
  • Elor, A., & Conde, S. (2020, September). Exploring the creative possibilities of infinite photogrammetry through spatial computing and extended reality with wave function collapse. In 2020 International Conference on Computational Creativity (ICCC).(Casual Creator Workshop). ACC.
  • Aviv Elor, Michael Powell, Evanjelin Mahmoodi, Nico Hawthorne , Mircea Teodorescu, and Sri Kurniawan. “On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability.”ACM Transactions on Computing for Healthcare 1, no. 4 (2020): 22. doi: 10.1145/3396249
  • Aviv Elor and Sri Kurniawan. “The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality.”Frontiers in Virtual Reality (2020). doi: 10.3389/frvir.2020.585993
  • Caro, K., Martinez-Garcia, AI, Kurniawan, S. A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. Multimedia Tools and Applications 79, 33623-33655

2019

  • Elor, A., Lessard, S., Teodorescu, M., & Kurniawan, S. (2019, March). Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1448-1456). IEEE. [ResearchGate]
  • Hansen, B., Baltaxe-Admony, L. B., Kurniawan, S., & Forbes, A. G. (2019). Exploring sonic parameter mapping for network data structures. Georgia Institute of Technology.
  • Pisani, V. A., Hurd, O., Hawthorne, N., & Kurniawan, S. (2019, October). Navigation by Walking In Hyperbolic Space Using Virtual Reality. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 611-618).
  • Hurd, O., & Kurniawan, S. (2019, October). Insights for More Usable VR for People with Amblyopia. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility (pp. 706-708). [First Place Winner – ASSETS Student Research Competition]
  • Hurd, O., Kurniawan, S., & Teodorescu, M. (2019, March). Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 492-499). IEEE.
  • Kurniawan, S. (2019). UC Santa Cruz Faculty Community Network-ing Program 2018-2019: Women faculty in STEM.
  • Duval, J., Segura, E. M., Goldman, E., Wang, S. H., & Kurniawan, S. Using Connected Learning Design Principles to Further Co-Create a Critical Speech Therapy Game.
  • Kurniawan, S., Arch, A., & Smith, S. R. (2019). Ageing and Older Adults. In Web Accessibility (pp. 93-119). Springer, London.

2018

  • Elor, A., Teodorescu, M., & Kurniawan, S. (2018). Project star catcher: A novel immersive virtual reality experience for upper limb rehabilitation. ACM Transactions on Accessible Computing (TACCESS)11(4), 1-25. [ResearchGate]
  • Elor, A., Kurniawan, S., & Teodorescu, M. (2018, June). Towards an immersive virtual reality game for smarter post-stroke rehabilitation. In 2018 IEEE International Conference on Smart Computing (SMARTCOMP) (pp. 219-225). IEEE. [ResearchGate]
  • Lessard, S., Pansodtee, P., Robbins, A., Trombadore, J. M., Kurniawan, S., & Teodorescu, M. (2018). A soft exosuit for flexible upper-extremity rehabilitation. IEEE Transactions on Neural Systems and Rehabilitation Engineering26(8), 1604-1617.
  • Mirzaei, F., Manduchi, R., & Kurniawan, S. (2018, July). Public Transit Accessibility: Blind Passengers Speak Out. In International Conference on Computers Helping People with Special Needs (pp. 277-282). Springer, Cham.
  • Duval, J., Rubin, Z., Segura, E. M., Friedman, N., Zlatanov, M., Yang, L., & Kurniawan, S. (2018, September). SpokeIt: building a mobile speech therapy experience. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 1-12).
  • Duval, J. S., Márquez Segura, E., & Kurniawan, S. (2018, April). SpokeIt: A Co-Created Speech Therapy Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-4).

2017

  • Lessard, S., Pansodtee, P., Robbins, A., Baltaxe-Admony, L. B., Trombadore, J. M., Teodorescu, M., … & Kurniawan, S. (2017, July). Crux: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation. In 2017 International Conference on Rehabilitation Robotics (ICORR) (pp. 1633-1638). IEEE.
  • Duval, J., Rubin, Z., Goldman, E., Antrilli, N., Zhang, Y., Wang, S. H., & Kurniawan, S. (2017, June). Designing towards maximum motivation and engagement in an interactive speech therapy game. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 589-594).
  • Jarry, A., Chapdelaine, C., Kurniawan, S., & Wittich, W. (2017). Blind adults’ perspectives on technical problems and solutions when using technology.

2016

  • Adams, D., Kurniawan, S., Herrera, C., Kang, V., & Friedman, N. (2016, October). Blind Photographers and VizSnap: A Long-Term Study. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 201-208). ACM.
  • Gotfrid, T. (2016, October). Games for People with Developmental Disabilities. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 335-336). ACM. [Second Place Winner – Student Research Competition]
  • Morales-Villaverde, L., Caro, K., Gotfrid, T., and Kurniawan, S. (2016). Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 43-51). ACM. [PDF]
  • Rubin, Z., Kurniawan, S., Gotfrid, T., & Pugliese, A. (2016, October). Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 325-326). ACM.
  • Robinson, R., Isbister, K., & Rubin, Z. (2016, October). All the Feels: Introducing Biometric Data to Online Gameplay Streams. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 261-267). ACM.

2015

  • Manduchi, R., Flores, G., Kurniawan, S., Morales, L., Martinson, E., & Sisbot, A. (2015). Vibrotactile Guidance for Wayfinding of Blind Walkers. IEEE Transactions on Haptics.

2014

2013

  • Harada, S., Sato, D., Adams, D., Kurniawan, S., Takagi, H., and Asakawa, C. Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment. CHI 2013. [Paper] PDF
  • L. Morales, S. Arteaga, and S. Kurniawan. (2013, April). Design guidelines of a tool to help blind authors independently format their word documents. In CHI’13 Extended Abstracts on Human Factors in Computing Systems (pp. 31-36). ACM. [Work in Progress – Extended Abstract]
  • D. Adams, L. Morales, and S. Kurniawan. A Qualitative Study to Support a Blind Photography Mobile Application. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA ’13). ACM. NY, USA. [Paper] PDF
  • Z. Rubin and S. Kurniawan. Speech Adventure: Speech Recognition for Cleft Speech Therapy. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA ’13). ACM. NY, USA. [Paper]
  • Hening, S., Cottrell, P., Teoderescu, M., Kurniawan, S. and Mantey, P. (2013). Assistive living robot: a remotely controlled robot for older persons living alone. In Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA ’13). ACM. NY, USA.
  • Dustin Adams and Sri Kurniawan. Phodio: A Photo Taking and Browsing Helper for Blind Persons. Mobile HCI 2013. [Design Competition] PDF
  • Dustin Adams and Sri Kurniawan. A Blind-Friendly Photography Application for Smartphones. ASSETS 2013. [Doctoral Consortium – Extended Abstract] PDF
  • Dustin Adams, Tory Gallagher, Alexander Ambard, and Sri Kurniawan. Interviewing Blind Photographers: Design Insights for a Smartphone Application. ASSETS 2013. [Posters and Demos – Extended Abstract] PDF
  • L. Morales, S. Smith, and S. Kurniawan. (2013). Brain-Training Software for Stroke Survivors. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, New York, NY, USA. [Posters and Demos – Extended Abstract]

2012

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